Minetest star wars mod11/10/2023 ![]() Typically, map generation usually creates large land masses with lakes only, resulting in restricted opportunities for long sea voyages and exploration of distant lands and islands. ![]() It would be possible to construct small airports on different islands to facilitate landing for island hopping adventures. This mod could be great for flying mods such as airplanes, blimps, helicopters, etc. When attempting to turn, the outrigger canoe sailboat starts sailing backwards, effectively keeping you in the same direction you were initially headed. Additionally, there's a feature for "mining" coconuts, although I've not tested it yet.Ī major drawback of this mod is that if you pass something and want to turn back, you're unable to do so. There's also a torch that serves as a wielded light with a smoke particle effect to indicate wind direction and speed, but it can only be placed on land. This mod includes visual indicators for wind and potentially windspeed while sailing on the open seas, which is visually appealing. The best sailing and open ocean and islands mod for minetest engine Mods in a worldmods folder are not togglable and will run on and only on that specific world, and cannot be accessed from any other world.128 x 128 hand painted style texture pack In a /worlds//worldmods folder inside the sub-folder of a specific world.These mods apply to all worlds created with this game but not to any world created by another game (although many games may include the same mods) Mods loaded from such locations are considered to be an essential part of said game and are not togglable. In case of "Minetest Game", this could be a sub-folder of /minetest/games/minetest_game/mods or /minetest(or ~/.minetest)/games/minetest_game/mods. This is therefore an easy place to create mod conflicts that might even crash Minetest. Mods in this folder can be run with any world created by any game. On different installations this may very well also be in some other Minetest location such as a shared, system/game, user or hidden folder. ![]() In the /mods folder technically parallel to the /bin folder the executable is in.Note that having copies of the same mod in different places may easily generate mod conflicts.ĭifferences between the three kinds of places mods can be loaded from: Note that users should generally install mods in the normal install directory and not in the additional ones. As mentioned above, Minetest on Windows and portable builds operate within their install directory itself, which corresponds to both $path_share and $path_user. $path_share and $path_user are only relevant to system-wide installs of Minetest (currently, possible only on Linux). Other places to install mods are world-directory/worldmods/, $path_share/mods/ and $/games//mods/. Note that newly installed mods are disabled for all worlds by default, so you explicitly need to enable them.Īdditional install directories (all Minetest versions) This can either be done in the GUI by clicking on “Configure” in the world selection, or by adding load_mod_ = true in the world.mt file in the world directory. Some with exclusive world mods)Īfter extracting the mod there you need to enable it for your world. │ └── … (installed extra mods and modpacks) ![]()
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